Exploring the Many Worlds of Transmedia

Posts Tagged "introductions"



By on Aug 24, 2013 in Featured |

This is where it begins. In building any web presence, the first words to hit the screen come with an extra weight, for some reason — a gravity necessary to pierce the white vale of the blank page. This case is no different: though the site you see this post on has a structure and a look and a feel, it waits, calmly, for some content to fill its database slices. A website like this is not unlike a world waiting to be born, and I always await that first quickening at the beginning of a new semester with a mix of excitement and fear. What will this site become? With that awkwardly metaphoric introduction, let me welcome you to Transmedia Fiction, the web publication of ENGL 359: Transmedia Fiction at the University of Mary Washington. Here, you will find regularly-delivered content related to all things transmedia. Students will be producing original feature articles and publishing them to this site on a regular basis. More than a class blog, Transmedia Fiction, is a platform to share our ideas and discoveries with a world beyond our walls. If you’re from that world, we welcome you to read our content, think about it, and post your ideas in return by using comments. (If you have a suggestion for a story or a tip for an emerging ARG, say, please get in touch via a more private route.) And if you’re in this class, you may find this website somewhat different than other class websites you may have been a part of, even in my classes. The major difference is that most logistical things will be handled through our Canvas site, including assigned readings, grades, assignment details, that kind of thing. If you don’t find what you’re looking for here on the blog, it’s most likely on our Canvas site. Whoever you are, welcome to Transmedia Fiction. Now let’s build a world. [The image above is a screenshot of 1980 game, Tempest, which is (c) Atari. The presence of this image may be considered Fair Use in accordance with established precedent that screenshots of video games represent a miniscule fraction of the original work and in no way replace a market for the...

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